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	<title>Thierry's Technical Tutorials &#187; 3d</title>
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	<link>http://thierryzoghbi.co.uk/blog</link>
	<description>Tutorials on Code, Actionscript, 3D modelling and more!</description>
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		<title>Flipping Normals in 3Ds Max</title>
		<link>http://thierryzoghbi.co.uk/blog/2009/03/flipping-normals-in-3ds-max/</link>
		<comments>http://thierryzoghbi.co.uk/blog/2009/03/flipping-normals-in-3ds-max/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 09:06:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3Ds Max]]></category>

		<guid isPermaLink="false">http://zoghbi.wordpress.com/2009/03/10/flipping-normals-in-3ds-max/</guid>
		<description><![CDATA[Sometimes when exporting modells using different exporters, they sometime appear inverted. for an example take a look at the video in my previous post. It turns out, that all the normals were inverted, so in order to get around this problem, the normals of the mesh must be flipped in 3ds Max (or any 3d [...]]]></description>
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		<title>Loading 3D objects created in Max (using COLLADA) into Flash AS3 with Papervision</title>
		<link>http://thierryzoghbi.co.uk/blog/2009/03/loading-3d-objects-created-in-max-using-collada-into-flash-as3-with-papervision/</link>
		<comments>http://thierryzoghbi.co.uk/blog/2009/03/loading-3d-objects-created-in-max-using-collada-into-flash-as3-with-papervision/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 19:12:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3Ds Max]]></category>
		<category><![CDATA[Actionscript3]]></category>
		<category><![CDATA[collada]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://zoghbi.wordpress.com/2009/03/04/loading-3d-objects-created-in-max-using-collada-into-flash-as3-with-papervision/</guid>
		<description><![CDATA[This tutorial will show you how to basically import a 3D object into Flash, using Papervision. IF you are completely new to this (i.e. need to know how to set up flash and PV3D, then please follow this tutorial steps 1-4 and read the beginners guide to creating your first 3D shapes here - if [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>How to Bake Textures Tutorial &#8211; intermediate example</title>
		<link>http://thierryzoghbi.co.uk/blog/2009/02/how-to-bake-textures-tutorial-intermediate-example/</link>
		<comments>http://thierryzoghbi.co.uk/blog/2009/02/how-to-bake-textures-tutorial-intermediate-example/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 21:18:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3Ds Max]]></category>

		<guid isPermaLink="false">http://zoghbi.wordpress.com/2009/02/27/how-to-bake-textures-tutorial-intermediate-example/</guid>
		<description><![CDATA[After adding texture to your objects, it is time to add lighting and shadow effects, a good way of adding these effects to your texture so that you don&#8217;t have to render them at every frame in your animations is to &#8220;Bake the Texture&#8221;. Baking is a technical term that allows the lighting and shadow [...]]]></description>
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		<title>Rendering Animations in 3Ds Max</title>
		<link>http://thierryzoghbi.co.uk/blog/2009/02/rendering-animations-in-3ds-max/</link>
		<comments>http://thierryzoghbi.co.uk/blog/2009/02/rendering-animations-in-3ds-max/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 08:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3Ds Max]]></category>

		<guid isPermaLink="false">http://zoghbi.wordpress.com/2009/02/27/rendering-animations-in-3ds-max/</guid>
		<description><![CDATA[There are a few things that you must be aware of when rendering animations, that relate to the Mental Ray global illumination system. You will probably be using final gather (FG) and global illumination (GI) when rendering your animation(s). You can use &#8216;cache files&#8217; that store FG and GI information between frames; this will save [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>How to Render an Animation using a 3D package and Bink &amp; Smacker</title>
		<link>http://thierryzoghbi.co.uk/blog/2009/02/how-to-render-an-animation-using-a-3d-package-and-bink-smacker/</link>
		<comments>http://thierryzoghbi.co.uk/blog/2009/02/how-to-render-an-animation-using-a-3d-package-and-bink-smacker/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 10:32:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3Ds Max]]></category>
		<category><![CDATA[downloads]]></category>

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		<description><![CDATA[Firstly in your 3D package, ratehr than rendering 1 picture, choose selection to render a Range of pictures, say from frame 0-100. It is always best to render seperate JPEG images that 1 whole avi file straight away. In order to do this in 3Ds Max open up the rendering menu (F10) select your frames, [...]]]></description>
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