Posts Tagged ‘flash’

This is a LIVE completed DEMO (of the test video), for what could be achieved with PV3D and Flash AS3 –

click this link to try it out

File  is about 1.3MB so would take about 10sec to load, i havent put in a pre-loader, so just give it a few seconds (click on the screen) and you will soon see the obect and be able to play around with it!
>most tutorials needed to accomplish this can be found on this blog, from the ground up – if you need any help with anything just leave me a comment!

importing dae Tutorial
Mouse and Keyboard interaction Tutorial

This is an example video, of what can be achieved using basic Papervision and Actionscript Code.

All the tutorials on this website will help you to create something like what you see below, if you are not satisfied, or need clarification or help feel free to post a comment, and i will get back to you!
Bare in mind, this video is just an example, and is not complete (i.e some bugs exist, such as inverted textures..)


Papervision 3D Example from Thierry

When creating models/importing models into flash, and testing code in run time etc, sometimes it is very usefull to have Statistics displayed on the runtime page, to see how well your program is running, any memory leaks etc..

This however is very easy to set up in Papervision3D.
First you need to import StatView:
import org.papervision3d.view.stats.StatsView;

If you have employed BasicView for your scene setup, add

private var view:StatsView;

in your class, and then call it using:

addChild(new StatsView(renderer));

Thats it! very simple, you should end up with something looking like this in your window

This tutorial will show you how to basically import a 3D object into Flash, using Papervision.
IF you are completely new to this (i.e. need to know how to set up flash and PV3D, then please follow this tutorial steps 1-4 and read the beginners guide to creating your first 3D shapes here – if you want to know how to export 3D files into the COLLADA .DAE format that papervision read steps 2 -3 here.

This tutorial, assumes that you have read the other tutorials linked above, that provide full explanations for beginners!
In order to import a 3D object, you need to convert(export from 3Ds Max – COLLADA max extension can be downloaded here) it into a .DAE (COLLADA) file that papervision can use,  we will then use AS3 to read this file, and import the model.
package{ 
import org.papervision3d.view.BasicView; 
//For importing objects  
import org.papervision3d.objects.parsers.Collada; 
import org.papervision3d.objects.parsers.DAE; 
import org.papervision3d.objects.DisplayObject3D;

 [SWF(width="640", height="320", backgroundColor="#000000", frameRate="60")]

 public class import3D extends BasicView 
{  
public function import3D()  
{   
var myFirstObject= new Collada("myfirstobject.dae");   
//Set different scales, if your models is too small or too big   
myFirstObject.scaleX = 8;   
myFirstObject.scaleY = 8;   
myFirstObject.scaleZ = 8;   
//rotate object if you want it at a different angle   
myFirstObject.rotationX+=30;   
myFirstObject.rotationY+=30;   
scene.addChild(myFirstObject);

   startRendering();  
} 
}
}

And thats all there is to it! – very simple once you know how – keep an eye out for the next tutorial – TEXTURING! :)

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This tutorial is designed for Flash Actionscript 3.0 with PV3D 2.0 (GreatWhite) repositries..

Before you begin, please make sure that you have downloaded the necessary PV3D repositries
from the SVN. [if you dont know how to this, then please check step 1 AND step 4 in this tutorial]

If you have already done this then please read on!

first off, we will create an empty .FLA file (this will allow us to read the .as file we will make
and will help us run it!)

File > New (ctrl+N)
select Flash File (Actionscript3) and click ok.
Now save that under whatever name you like.

Now we need to create an Actionscript file (.as)
File > new (Ctrl+N)
select Actionscript File and click ok.
Now save this using whatever name you like – I will call it Example.as

It is in this example.as file where we will write our code. but first we need to link
it to the .FLA file we made earlier.
click on the tab to open your .FLA file and look near the bottom of your screen, in the
properties tab, for something called Document Class in the text box to the right of it, enter
your .as file name – in this case example and click on the little pencil icon to scan for the file.

now that the files are linked we can compile and run our actionscript when we need to test
out our video.

now for the code – put this in you .as file:

package{
import org.papervision3d.objects.primitives.*;
import org.papervision3d.view.BasicView;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.materials.utils.MaterialsList;
//For importing objects
import org.papervision3d.objects.parsers.DAE;
import org.papervision3d.objects.DisplayObject3D;

 [SWF(width="640", height="320", backgroundColor="#000000", frameRate="60")]

 public class Example extends BasicView {
//private var myMaterials:Object;

     public function Example()
{
var sphere:Sphere = new Sphere();
sphere.x = 150;
scene.addChild(sphere);
//text output in debuger window to see if code
//is going through loop
trace("DRAW sphere");

var plane:Plane = new Plane();
plane.x = -150;
scene.addChild(plane);
trace("DRAW plane");

var cylinder:Cylinder = new Cylinder();
scene.addChild(cylinder);
trace("DRAW cylinder");

startRendering();
 }
}
}

Now to test what we have written, press ctrl+enter key and wait for the results!

For a 3D cube, add the following code, before “startRendering()”

//FOR 3D CUBE   //code for material - more will  be covered on this later
var frontMaterial:WireframeMaterial = new WireframeMaterial();
var backMaterial:WireframeMaterial = new WireframeMaterial();
var leftMaterial:WireframeMaterial = new WireframeMaterial();
var rightMaterial:WireframeMaterial = new WireframeMaterial();
var topMaterial:WireframeMaterial = new WireframeMaterial();
var bottomMaterial:WireframeMaterial = new WireframeMaterial();

var materialsList:MaterialsList = new MaterialsList();

materialsList.addMaterial(frontMaterial, "front");
materialsList.addMaterial(backMaterial, "back");
materialsList.addMaterial(leftMaterial, "left");
materialsList.addMaterial(rightMaterial, "right");
materialsList.addMaterial(topMaterial, "top");
materialsList.addMaterial(bottomMaterial, "bottom");

var cube:Cube = new Cube(materialsList);
//cube.x = 100;
//need to rotate cube, otherwise it will look like a Plane.
cube.rotationY = 45;
cube.rotationX = 45;
scene.addChild(cube);
//END 3D Cube

A tutorial for loading in 3D objects made in a 3D package such as Max can be found here

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